3.17: Algorithm Efficiency

Purpose:

The purpose of this lesson is to help students understand how to make an efficient program and optimize it and understand its importance to the CSP curriculum.

What is Algorithmic Efficiency?

  • The ability of an algorithm to solve a problem in an efficient way
    • An efficient algorithm solves a problem quickly and with a minimum amount of resources, such as time and memory.
  • How do we determine if an algorithm is efficient or not?
    • One way we can do this is by determining the time complexity of the algorithm.
    • Another way is through space complexity.

Traveling Merchant Problem Hacks:

What did you and your team discuss? (record below)

  • An Heuristic solution is an approach to a problem that produces a solution that isn't necessarily optimal but can be used when normal methods take forever

Describe the method used to solve the traveling merchant problem. (record below)

  • Guess and Check
    • Find the longest and shortest path, then solve
    • Find neighboring cities

3.18: Undecidable Problems

Purpose:

The purpose of this lesson is to introduce students to the concept of undecidable problems in computer science and to explain why these problems are important.

Decision Problem

A decision problem is a problem in computer science and mathematics that can be solved by a yes-no answer, also known as a binary answer. In other words, a decision problem is a problem for which there are only two possible outputs:"yes" or "no". There are two types of decision problems that Collegeboard goes over:

  • Decidable Problems
  • Undecidable Problems

A decidable is a problem in computer science and mathematics for which an algorithm can be created that can always produce a correct answer or solution. In other words, a decidable problem is a problem for which there exists an algorithm that can be used to determine whether a given input is a valid solution or not.

An undecidable problem is a problem in computer science and mathematics for which it is impossible to create an algorithm that can always provide a correct answer or solution. This means that it is not possible for an algorithm to always determine whether a given input is a valid solution to an undecidable problem.

Decidable Problems

A decidable problem is an algorithm that can always have an output of yes or no given any input. It is always correct.

Example of a Decidable Problem

The procedure below tests to see if a number is divisible by 13. If it is, it returns true. If it isn't, it returns false.

def divideThirteen(number):
    if number % 13 == 0:
        return True
    else:
        return False

print(divideThirteen(26))
print(divideThirteen(30))
True
False

Undecidable Problems

An Example of a Forever Running Code

The code keeps adding 1 to the variable number until number is no longer an integer(This is not the python data type "integer", it's the integer in number theory). However, there is no end to this code, making the computer run forever. There is no halt to the code.

i = 0
number = 1
def integerTest(n):
    # Testing if the number is an integer
    if n%1 ==0:
        return True
    else:
        return False
# Using while loop to keep searching an a non-integer above 1. Note that the computer runs forever.
while i == 0:
    number += 1
    if integerTest(number) == False:
        i +=1
        print("Done")

The Halting Problem

The halting problem is an example of an undecidable problem. It states that it is not always possible to correctly determine whether a code halts or runs forever.

There is no way to write an algorithm to analyze and determine whether a body of code can run forever or not.

Halting Problem Example:

  • In order to understand this, suppose that an algorithm was able to analyze whether a code halts or not. Let's call this algorithm HaltChecker.
  • HaltChecker analyzes the program,program P, and its input,input I. If program P halts with input I, HaltChecker returns an output of "halts". If program P doesn't halt(runs forever) with input I, HaltChecker returns an output of "never". For example, in the code where it tests if variable number, the code runs forever, so HaltChecker returns an output of never.
  • Then, we add another algorithm called Reverser which reverses HaltChecker's output. So, if "never" is the output of HaltChecker, then the output of Reverser is halt. It's also the same the other way around: if HaltChecker has an output of "halts", then Reverser has an output of never.
  • We combine these algorithms into one entire body of code.
  • Since Reverser is the algorithm at the end, hence giving the ultimate output, notice how it prints "never" when in fact there is an end(As proved by HaltChecker), and how it also prints "halts" when there is in fact is no end to the code(Also proved by HaltChecker). As a result, HaltChecker is inaccurate and this is an undecidable problem.

FAQ

  • Q: If Reverser is causing the problem, why not remove it?
  • A: Removing Reverser will remove the problems, however, we are looking for ways which create the problem of not outputting a correct result. One example is enough to prove that it is an undecidable problem since it proves that the code is not completely accurate.

Extra Things to Notice

  • Note that while a computer may take a long time to run a section of code, it does not mean that the computer is going to run forever.
  • Humans are able to solve some undecidable problems. The entire Halting Problem example was to prove that computers cannot solve undecidable problems.

Hacks

Come up with one situation in which a computer runs into an undecidable problem. Explain why it is considered an undecidable problem.

Dividing by zero is one situation in which a computer runs into an undecidable problem because the output will always be undefined.

3.17 Homework

The first graph appears to be more linear while the second graph resembles the graph of logn. The linear graph is always increasing, meaning that the bigger your number is, the longer it takes to identify your number. However, in the second graph, while the curve does increase, it increases slower than the linear one. This means that as the range of a list of numbers increases, the linear graph shows that time will increase more steeply than the graph of logn. Hence lists with more numbers will take less time for the logn graph vs the linear graph because the logn graph makes it so that time increases in very small increments. Therefore, second graph is more efficient. In addition, the points of the first graph are calculated using linear search which iterates through each number in the list one by one until it identifies the number. On the other hand, the second graph's points are calculated using binary search. Binary search cuts the list in half each time, repeating this process until your number is found. Therefore, binary search is much faster than linear search, hence the second graph is much more efficient.

import time

def linear_search(lst, x):
    start_time = time.perf_counter_ns() # records time (nanoseconds)
    for i in range(len(lst)): # loops through the entire list 

        if lst[i] == x: # until the x value we are looking for is found
            end_time = time.perf_counter_ns() # records time again
            total_time = (end_time - start_time) // 1000 # subtracts last recorded time and first recorded time
            print("Found element after {} loops in {} microseconds".format(i+1, total_time)) # prints the results
            return print("Your number was found at", i)
            
    end_time = time.perf_counter_ns() # records the time again
    total_time = (end_time - start_time) // 1000 # subtracts last recorded time and first recorded time
    print("Element not found after {} loops in {} microseconds".format(len(lst), total_time)) # prints the results
    return "Your number wasn't found :("


lst = list(range(1, 10001)) # list with numbers 1-10000

x = 1000 # replace with an integer between 1 and 10000 (I suggest big numbers like 500, 2000, so on)

linear_search(lst, x) # runs procedure
Found element after 1000 loops in 46 microseconds
Your number was found at 999
import time 

def binary_search(lt, x):
    start_time = time.perf_counter_ns() # starts timer
    low = 0 # sets the lower side 
    mid = 0 # sets mid value
    high = len(lt) -1 # sets the higher side
    num_loops = 0 # number of loops the search undergoes to find the x value

    while low<=high: # Loop ran until mid is reached
        num_loops += 1 # adds one loop each time process is repeated
        mid = (low + high) // 2 # takes the lowest and highest possible numbers and divides by 2 and rounds to closest whole #

        if lt[mid] == x:
            end_time = time.perf_counter_ns() # records time
            total_time = (end_time - start_time) // 1000 # time in microseconds
            print("Element found after {} loops in {} microseconds".format(num_loops, total_time)) # prints the results
            return mid # returns the index value

        elif lt[mid] > x: # if mid was higher than x value, then sets new highest value as mid -1 
            high = mid -1 

        elif lt[mid] < x:
            low = mid + 1 # if mid was lower than x, sets the new low as mid + 1
            
    end_time = time.perf_counter_ns()
    total_time = (end_time - start_time) // 1000 
    print("Element not found after {} loops in {} microseconds".format(num_loops, total_time)) # prints the results
    return "Your number wasn't found :("


lt = list(range(1, 10001)) # list with numbers 1-10000

x = 8500 # replace with an integer between 1 and 10000 (I suggest big numbers like 500, 2000, so on)

binary_search(lt, x) # runs procedure
Element found after 11 loops in 5 microseconds
8499

3.18 Homework:

def isPrime(x):
    for i in (2, x-1): #each number until x
        if x % i == 0: #tests to see if the remainder is 0
            return False
    return True

isPrime(3793)
True
import random
x = 1
y = x + random.randint(1, 100) #forces y to always be greater than x. aka y will never equal x

while x != y: #since x and y will never be equal, the loop never ends.
    if x < y:
        y = x - random.randint(1, 100)
    else: 
        y = x + random.randint(1, 100)
---------------------------------------------------------------------------
KeyboardInterrupt                         Traceback (most recent call last)
/mnt/c/Users/Sarah Liu/vscode/Sarah-Liu/_notebooks/2022-12-14-lesson.ipynb Cell 21 in <cell line: 5>()
      <a href='vscode-notebook-cell://wsl%2Bubuntu/mnt/c/Users/Sarah%20Liu/vscode/Sarah-Liu/_notebooks/2022-12-14-lesson.ipynb#X26sdnNjb2RlLXJlbW90ZQ%3D%3D?line=6'>7</a>     y = x - random.randint(1, 100)
      <a href='vscode-notebook-cell://wsl%2Bubuntu/mnt/c/Users/Sarah%20Liu/vscode/Sarah-Liu/_notebooks/2022-12-14-lesson.ipynb#X26sdnNjb2RlLXJlbW90ZQ%3D%3D?line=7'>8</a> else: 
----> <a href='vscode-notebook-cell://wsl%2Bubuntu/mnt/c/Users/Sarah%20Liu/vscode/Sarah-Liu/_notebooks/2022-12-14-lesson.ipynb#X26sdnNjb2RlLXJlbW90ZQ%3D%3D?line=8'>9</a>     y = x + random.randint(1, 100)

File /usr/lib/python3.8/random.py:248, in Random.randint(self, a, b)
    244 def randint(self, a, b):
    245     """Return random integer in range [a, b], including both end points.
    246     """
--> 248     return self.randrange(a, b+1)

File /usr/lib/python3.8/random.py:224, in Random.randrange(self, start, stop, step, _int)
    222 width = istop - istart
    223 if step == 1 and width > 0:
--> 224     return istart + self._randbelow(width)
    225 if step == 1:
    226     raise ValueError("empty range for randrange() (%d, %d, %d)" % (istart, istop, width))

KeyboardInterrupt: